![]() Gunplay (in particular) is rigid and emotionless, only made better by other mechanics or the ability to switch up your tactical outfits on the fly such as using suppressors, scopes, and other components. In the gameplay, you can see the first game aging. Untouched since 2007, you can destroy a KPA hut to the point it is best described as a pancake, and still, you’ll find Simon & Garfunkel’s 1964 hit as deafening as ever. While the game visually may have been remastered, no one thought to give the first game a good listen. Head-bob is like being able to stand stock still in a front-loading washing machine while there is an earthquake outside, it makes no sense whatsoever. I do like the option to turn off head-bob and motion blur, two things I can’t understand being turned on by default in any game. I wouldn’t be surprised to hear they are almost exactly the same. Much like the Mass Effect: Legendary Edition remasters, the options across the board are similar enough to previous console ports. In fact, the entire options menus for all three games are rather dire. On both console generation ports of all three games remastered, there is no FOV slider and while a keyboard will allow you to move with WASD, the tilde key (which usually brings up console commands) won’t show up allowing you to alter it that way. This would be the first-person equivalent of that, and it is as shaky as you’d expect it to be. When you think of sandbox games that feature some kind of war, you probably think of Just Cause or the gang wars from GTA: San Andreas. You may use the suit’s invisibility to move behind enemy lines, tank the hits the best you can with armor, or the most fun option, literally running head-first into the enemy and throwing them at each other like cruel executive toys. Meanwhile, you are caught in the middle having to (at least in my experience) employ new-fangled guerilla tactics with your super-suit. Each side is trying to take advantage of the new sci-fi McGuffin, alien tech that’s millions of years old. You are part of a small special unit that is (unsurprisingly) picked off one by one. The first game is nothing but an all-out war breaking out between the Koreans and the Americans. The main character has the ability to be spotted by a little Korean man with a gun bought from a Cold War Surplus store from three miles away. Instead, the main mechanics of the game focus on your super-suit and the abilities it gives you such as super-strength, invincibility, armor, super-speed, and the last one that no one seems to be talking about. ![]() A series where you go about a tropical island and shoot guns that are uninteresting, but that’s enough about what you are supposed to be doing with Crysis. There are two things that Crysis is known for: Punching trees long enough means you can throw a whole tree at soldiers, and it was impossible to run on anything but a supercomputer back in 2007.Īnyway, 2020, they got that spot on, didn’t they? The first game came following the successful launch of a small series you might have heard of, Far Cry. They created a series about secret super soldiers and one dim bloke controlled by me, punching walls with my newfound super strength. Yeah, it was as unbelievable then as it is now, but that never stopped Crytek back in 2007 when they released the first Crysis game. It was unusual to see a version of America that wasn’t an ungodly superpower. I don’t know why, I think it all started with Homefront because it was different. ![]() ![]() I like games where one of the main enemies are the North Koreans. ![]()
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